#include "CLevelManager.h"
#include <fstream>
using std::fstream;

CLevelManager::CLevelManager()
{
	layercount = 0;
	ImageID = -1;

	m_vLayers.clear();

}

CLevelManager::~CLevelManager() {}

void CLevelManager::LoadMap()
{
	// fstream file(/*filename?*/, ios_base::in | ios_base::binary);
}